Transferring Velocity Data From Houdini to Maya

As stated in the Arnold documentation: By default, MtoA will not motion blur an alembic cache of a mesh that has a changing topology. However, MtoA can use the velocity attribute as a source to derive motion blur data from a mesh that has a changing topology using a motion vector.  Using velocity data from a simulatedContinue reading “Transferring Velocity Data From Houdini to Maya”